Re:Grim Fandango
by jonathanlydall on Sunday November 10, 2024 @12:56PM
(#42101490)
Reminds me of him reviewing Star Control II, which he also seemed to overly criticise, he did however make a legitimate point that the game mechanic of Kohr-Ah only slowly annihilating the galaxy meant that you may have actually already reached a point where winning becomes impossible, but you may not realise it until quite a long time later.
Although I generally remember 90s games being somewhat brutally unforgiving, the lesson they would teach most thoroughly is to save often.
Re:Grim Fandango
by throaway915 on Sunday November 10, 2024 @02:29PM
(#42102067)
But that's part of the strength of the game! The game world is "alive." Yeah you can fail to win, because you're explicitly told that there is a struggle for control of the galaxy going on!
I don't like how some of these reviewers feel like failure = bad. It's sheer laziness or frustration.
He's not completely wrong and the tendency of adventure games to sometimes veer into puzzles that are more moon logic based did I think contribute to the fall of the genre but I do think that he overemphasizes those faults and has a tendency to describe puzzles that are merely hard as impossible to figure out.
Also, I disagree with his criticism of the interface, as a kid it definitely didn't bother me, if anything I find it less frustrating than the amount of pixel hunt in some adventure games.