Re:Grim Fandango
by forgotacc240419 on Sunday November 10, 2024 @07:45AM
(#42099906)
I definitely found the world a bit harder to navigate for solving puzzles than the 2D games but the really horrible puzzles in grim fandango were the time based ones that the engine could do but not remotely well. There was one in particular with a wheelbarrow that was fairly easy to figure out but an insane pain to coordinate with the game's controls on our PC
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