Re:Show HN: Asterogue, my sci-fi roguelike, is now playable ...
by nightowl_games on Friday November 08, 2024 @09:08PM
(#42092046)
Thanks for posting my game. Seeing this post get traction while my posts on HN got none was a bit of a heart breaker.
Re:Show HN: Asterogue, my sci-fi roguelike, is now playable ...
by modeless on Friday November 08, 2024 @09:14PM
(#42092068)
Well, I can understand why HN might go for a sci-fi roguelike over a game aimed at kids, even if it is technically impressive. If you made a blog post about a couple of interesting technical or business details you might get traction that way.
Re:Show HN: Asterogue, my sci-fi roguelike, is now playable ...
by Confirm2754 on Saturday November 09, 2024 @03:04AM
(#42093169)
Stunning physics and guidance! It's a nice casual game
Re:Show HN: Asterogue, my sci-fi roguelike, is now playable ...
by chrisco255 on Saturday November 09, 2024 @03:58AM
(#42093353)
Game is super fun multiplayer experience, def recommend.
These days it's possible to do almost any mobile game as a web game. I recently discovered this very polished (despite the cartoony graphics) battle royale: https://gooberdash.winterpixel.io/ and the creator has an HN post describing how they did it (Godot with wasm threads): https://news.ycombinator.com/item?id=40372308
Another good source on the technical aspects of porting to the web is Sebastian Altonen, a very good graphics programmer who works at a company called HypeHype doing a kind of TikTok-but-Roblox hybrid. He is currently porting from WebGL to WebGPU and posting a lot about it here: https://x.com/SebAaltonen