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Re:An Update on Apple M1/M2 GPU Drivers by exDM69 on Friday November 01, 2024 @08:37AM (#42016355)
This statement isn't true at all. There are tons of fixed function hardware units for graphics in GPUs in addition to compute cores: triangle rasterizers, texture units, raytracing units, blitters, copy engines, video codecs, etc. They interact with the shader/compute cores and it's getting more common that the shader core is driving the rasterizer etc than vice versa (mesh shaders and ray tracing for example).

Calling it "all emulated" is very very far from the truth.

You can independently verify this by digging into open source graphics drivers.

Re:An Update on Apple M1/M2 GPU Drivers by samtheprogram on Friday November 01, 2024 @01:21PM (#42019303)
How is verifying against a worse performing, open source GPU driver any sort of verification that proprietary drivers do not do special things you wouldn’t expect?
Re:An Update on Apple M1/M2 GPU Drivers by anonymous_user9 on Saturday November 02, 2024 @01:11PM (#42027666)
Because it would reveal the lack of emulation in the open-source driver, demonstrating that there are specialized hardware blocks performing those functions.