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Re:A comparison of Rust's borrow checker to the one in C# by jayd16 on Thursday October 31, 2024 @10:04AM (#42007042)
The two biggest engines, Unreal and Unity, use a GC. Unity itself uses C#. C# is viable for games but you do need to be aware of the garbage you make.

It's really not that hard to structure a game that pre-allocates and keeps per frame allocs at zero.

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