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Re:A comparison of Rust's borrow checker to the one in C# by pjmlp on Thursday October 31, 2024 @05:30AM (#42004930)
Except that is a matter of developer skill, and Unity using Mono with its lame GC implementation, as proven by CAPCOM's custom .NET Core fork based engine used for Devil May Cry on the PlayStation 5.
Re:A comparison of Rust's borrow checker to the one in C# by smaudet on Thursday October 31, 2024 @01:15PM (#42008959)
We can all agree Unity is terrible.

Would be nice to hear about a Rust Game engine, though.

Re:A comparison of Rust's borrow checker to the one in C# by pjmlp on Thursday October 31, 2024 @02:38PM (#42010011)
Check Bevy.