Rust does not assume that state changes only when polled. Consider a channel primitive. When a message is put into a channel at the send end, the state of that channel changes; the task waiting to receive on that channel is awoken and finds the state already changed when it is polled. io-uring is really no different here.
I will replace to more exact description about this, thanks.
With io-uring the kernel writes CQEs into a ring buffer in shared memory and the user program reads them: its literally just a bounded channel, the same atomic synchronizations, the same algorithm. There is no difference whatsoever.
The io-uring library is responsible for reading CQEs from that ring buffer and then dispatching them to the task that submitted the SQE they correspond to. If that task has cancelled its interest in this syscall, they should instead clean up the resources owned by that CQE. According to this blog post, monoio fails to do so. That's all that's happening here.
I think you're being unduly harsh here. There are a variety of voices here, of various levels of expertise. If someone says something you think is incorrect but it seems that they are speaking in good faith then the best way to handle the situation is to politely provide a correct explanation.
If you really think they are in bad faith then calmly call them out on it and leave the conversation.
I think I've read this exact convo maybe 20+ times among HN, Reddit, Github Issues and Twitter among various topics including but not limited to, async i/o, Pin, and cancellation.
My opinion is that async Rust is an incredible achievement, primarily not mine (among the people who deserve more credit than me are Alex Crichton, Carl Lerche, and Aaron Turon). My only really significant contributions were making it safe to use references in an async function and documenting how to interface with completion based APIs like io-uring correctly. So it is very frustrating to see the discourse focused on inaccurate statements about async Rust which I believe is the best system for async IO in any language and which just needs to be finished.
> No, ajross is very confidently making false descriptions of how async Rust and io-using operate. This website favors people who sound right whether or not they are, because most readers are not well informed but have a ridiculous confidence that they can infer what is true based on the tone and language used by a commenter. I find this deplorable and think this website is a big part of why discourse around computer science is so ignorant, and I respond accordingly when someone confronts me with comments like this.
They had an inaccurate (from your point of view) understanding. That's all. If they were wrong that's not a reason to attack them. If you think they were over-confident (personally I don't) that's still not a reason to attack them.
Again, I think ajross set out their understanding in a clear and polite manner. You should correct them in a similar manner.
But that's really not what's going on here.
ajross has an understanding of the fundamentals of async that is different to withoutboats'. ajross is setting this out in a clear and polite way that seems to be totally in good faith.
withoutboats is responding in an extremely rude and insulting manner. Regardless of whether they are right or not (and given their background they probably are), they are absolutely in the wrong to adopt this tone.
ajross has an understanding of the fundamentals of async, but a surface level understanding of io-uring and Rust async. It's 100% what is going on, and again, it something I've seen play out 100s of times.
>Rust assumes as part of its model that "state only changes when polled".
This is fundamentally wrong. If you have a surface level understanding of how the Rust state-machine works, you could make this inference, but it's wrong. This premise is wrong, so ajross' mental model is flawed - and withoutboats is at a loss of trying to educate people who get the basic facts wrong and has defaulted to curt expression. And I get it - you see it a lot with academic types when someone with a wikipedia overview of a subject tries to "debate". You either have to do an impromptu of 101 level material that is freely available or you just say "you're wrong". Neither tends to work.
I'm not saying I condone withoutboats' tone, but my comment is really just a funny anecdote because withoutboats engages in this often and I've seen his tone shift from the "try to educate" to the "you're just wrong" over the past 6 years.
Stick to technical arguments.
I live in very different weeds, and I read the linked article and went "Oh, yeah, duh, it's racing on the io-uring buffer". And tried to explain that as a paradigm collision (because it is). And I guess that tries the patience of people who think hard about async[1] but never about concurrency and parallelism.
[1] A name that drives systems geeks like me bananas because everything in an async programming solution IS SYNCHRONOUS in the way we understand the word!
So, first: how is that not consistent with the contention that the bug is due to a collision in the meaning of "asynchronous"? You're describing, once more, a synchronous operation ("when ... cancel") on a data structure that doesn't support that ("the kernel writes ..." on its own schedule).
And second: the English language text of your solution has race conditions. How do you prevent reading from the buffer after the beginning of "cancel" and before the "dispatch"? You need some locking in there, which you don't in general async code. Ergo it's a paradigm clash. Developers, you among them it seems, don't really understand the requirements of a truly async process and get confused trying to shoehorn it into a "callbacks with context switch" framework like rust async.
> Rust has ample facilities for preventing you from reading from the buffer after cancellation
The linked bug is a race condition. It's not about "after" and if you try to reason about it like that you'll just recapitulate the mistakes. And yes, rust has facilities to prevent race conditions, but they're synchronization tools and not part of async, and lots of developers (ahem) seem not to understand the requirements.
Based on this post, when you drop a monoio TcpListener nothing happens. If there is an accept inflight, when it completes the reactor wakes your task, which ignores the wake up and goes back to sleep. INSTEAD when you drop the TcpListener it should cancel interest in this event with the reactor, and when the event completes the reactor should clean up the state for the complete event (which means closing the newly open file descriptor in this case).
Does this involve synchronization? Yes! Surprise surprise, when you share state between concurrent processes (whether they be tasks, threads, processes, or userspace and the kernel) you need some form of synchronization. When you say things like “Rust’s facilities to prevent race conditions [are] synchronizations tools and not part of async” you are speaking nonsense, because async Rust in all its forms are built on these synchronization primitives, whether they be atomic variables or system mutex’s or what have you.
To the moderators (dang), do people get to keep their account here just because they're a "famous" poster despite writing the way they're doing all over this post? I'm assuming other posters have been banned for substantially less aggressive behaviour...
This is an odd thing to say about someone who has written a correct solution to the problem which triggered this discussion.
Also, you really need to define what truly async means. Many layers of computing are async or not async depending on how you look at them.
APIs to deal with things like io-uring (or DMA device drivers, or shared memory media streams, etc...) tend necessarily to involve explicit locking all the way up at the top of the API to make the relationship explicit. Async can't do that, because there's nowhere to put the lock (it only understands "events"), and so you need to synthesize it (maybe by blocking the cancelling thread until the queue drains), which is complicated and error prone.
This isn't unsolvable. But it absolutely is a paradigm collision, and something I think people would be better served to treat seriously instead of calling others names on the internet.
I’m not sure what your level of experience with Rust’s async model is, but an important thing to note is that work is split between an executor and the Future itself. Executors are not “special” in any way. In fact, the Rust standard library doesn’t even provide an executor.
Futures in Rust rely on their executors to do anything nontrivial. That includes the actual interaction with the io-uring api in this case.
A properly implemented executor really should handle cases where a Future decides to cancel its interest in an event.
Executors are themselves not implemented with async code [0]. So I’m not quite able to understand your claim of a paradigm mismatch.
[0]: subexecutors like FuturesUnordered notwithstanding.
See this comment describing how an executor can properly handle cancelations.
This is why people don't like the Rust community.
With epoll, the reactor just maps FDs to Wakers, and then wakes whatever Waker is waiting on that FD. Then that task does the syscall.
With io-uring, instead the reactor is reading completion events from a queue. It processes those events, sets some state, and then wakes those tasks. Those tasks find the result of the syscall in that state that the reactor set.
This is the difference between readiness (epoll) and completion (io-uring): with readiness the task wakes when the syscall is ready to be performed without blocking, with completion the task wakes when the syscall is already complete.
When a task loses interest in an event in epoll, all that happens is it gets "spuriously awoken," so it sees there's nothing for it to do and goes back to sleep. With io-uring, the reactor needs to do more: when a task has lost interest in an incomplete event, that task needs to set the reactor into a state where instead of waking it, it will clean up the resources owned by the completion event. In the case of accept, this means closing that FD. According to your post, monoio fails to do this, and just spuriously wakes up the task, leaking the resource.
The only way this relates to Rust's async model is that all futures in Rust are cancellable, so the reactor needs to handle the possibility that interest in a syscall is cancelled or the reactor is incorrect. But its completely possible to implement an io-uring reactor correctly under Rust's async model, this is just a requirement to do so.
I don't get why people say it's incompatible with rust when rust async libraries work IOCP, which follows the similar model as io-uring?
The main way people use IOCP is via mio via tokio. To make IOCP present a readiness interface mio introduces a data copy. This is because tokio/mio assume you’re deploying to Linux and only developing on windows and so optimize performance for epoll. So it’s reasonable to wonder if a completion based interface can be zero cost.
But the answer is that it can be zero cost, and we’ve known that for half a decade. It requires different APIs from readiness based interfaces, but it’s completely possible without introducing the copy using either a “pass ownership of the buffer” model or “buffered IO” model.
Either way, this is unrelated to the issue this blog post identifies, which is just that some io-uring libraries handle cancellation incorrectly.
Rust assumes as part of its model that "state only changes when polled". Which is to say, it's not really "async" at all (none of these libraries are), it's just a framework for suspending in-progress work until it's ready. But "it's ready" is still a synchronous operation.
But io-uring is actually async. Your process memory state is being changed by the kernel at moments that have nothing to do with the instruction being executed by the Rust code.