Re:Riot Games: Peeking into Valorant's Netcode (2020)
by Gravityloss on Friday October 25, 2024 @08:30AM
(#41944607)
You could also replace player model with a big spiky thing. The spikes would poke through walls.
Or in team fortress, replace the sniper's red aimpoint dot with a big model. They become easier to avoid.
Of course not great from large distance / players behind multiple walls but I think the server wouldn't send you the info of those guys anyway.
The engine has a flag that is mainly used to draw the player's weapon (which is rendered above the rest). Using this flag for players was the "engine compliant" way of making a wall hack.