Re:Fixed Timestep Without Interpolation
by meheleventyone on Friday October 18, 2024 @04:31PM
(#41883194)
On the contrary in multiplayer extrapolation is the last thing you want to do because the time to correction is long and the prediction is really coarse. It essentially results in a lot of corrections, applied late which looks and feels awful.
In a multiplayer scenario, you might not have enough information to tick the entire game. You'll probably want to extrapolate input from other users, at least.