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Re:We Outsmarted CSGO Cheaters with IdentityLogger by viraptor on Thursday October 17, 2024 @12:50AM (#41866506)
The CPU being overwhelmed with physics sounds sus to me. CS has a few mechanics more than Q1, but not that many. It's a few collisions and should be possible to check in a tiny fraction of today's CPUs capabilities. Even with some advanced movement physics, it's just a handful of entities - Marbles does hundreds more per frame. Am I completely missing something significant here?

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