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Re:FLUX is fast and it's open source by earthnail on Sunday October 13, 2024 @04:51AM (#41826284)
However, the blogs or newspapers or print outlets that used to hire them hired them because you couldn’t- it was a differentiator.

That differentiator is gone, and as such won’t pay for it anymore. They’ll just use the same AI as you.

This destroys the existing market of the artist.

To be clear, my comment isn’t meant as a judgment, just as market analysis.

Re:FLUX is fast and it's open source by jsemrau on Sunday October 13, 2024 @05:24AM (#41826443)
I think it does not take into consideration how much thought and expertise goes into design work. Have a look at the recent controversy about the live-action shooter "concord" that failed spectacularly mainly due to bad character design.

Here are two videos that explain that well. I don't think I would ever be capable of designing with that degree of purpose given a generative AI tool.

[1] https://www.youtube.com/watch?v=mVyXUMJLzE0 [2] https://www.youtube.com/watch?v=5eymH15AfAU

Re:FLUX is fast and it's open source by ionwake on Sunday October 13, 2024 @10:38AM (#41828405)
Thanks for the links Im glad there are people who are experts at character design. For my untrained eyes it just looks like all of the characters are muddy coloured ( washed out greens brown etc ) AND they are pretty much all incredibly ugly. I think I saw one that atleast looked fashionable, the black sniper female.

The older I get the more concerned I get that the larger the team that makes decisions the worse the decisions are, whats the word for this? Is there any escape? Teamfortress 2, took years and teams to build, but it was just perfect.

I heard they had a flat structure which is even more confusing as to how they attained such an excellent product.

Re:FLUX is fast and it's open source by hansvm on Sunday October 13, 2024 @11:52AM (#41829030)
Bureaucracy and hierarchy are much more damaging to good products than a large team. The flat structure and long timelines are how they overcame the limitations of a large team.
Re:FLUX is fast and it's open source by ionwake on Monday October 14, 2024 @07:32AM (#41836522)
Thanks for the reply, I guess thats the secret
Re:FLUX is fast and it's open source by Mklomoto on Sunday October 13, 2024 @03:18PM (#41830726)
There is plenty of space between black and white.

I have taste just no skill in drawing. I don't need an artist, i need a graphics designer and now i can replace a graphics designer with GenAI.

Plenty of Artists can draw very well, but what they learn in the industry is to learn to draw for someone else in an aligned art style etc. That has nothing to do with Art.

Very few people earn there living with being artists.

Its the same thing with all the other people. Look at masterpieces of woodworkers etc. They look interesting, nice but they normall just work for someone else doing their craft not their art.

Re:FLUX is fast and it's open source by smrtinsert on Sunday October 13, 2024 @12:10PM (#41829163)
This is about as realistic as replacing coders with ai tools today. High level content organizations demand creative precision that even models like Flux can ape but not replace. Maybe to a non-artist it would be comparable, but to a creative team its not close.