Re:AAA Gaming on Asahi Linux
by tonyhart7 on Friday October 11, 2024 @02:13AM
(#41806717)
or you know, just release a game on native linux build
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The reason why this isn't more prevalent is twofold
1) everything standardized, like it or not (note: I do not), on the Windows API, and it has remained relatively stable, which is important because
2) Linux-native games I've had, have become un-executable over time without semi-regular maintenance, and Windows games running on whatever version of Proton they best work with do not have that drawback