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Re:The metaverse didn't die. It moved inside Microsoft Fligh... by Sohcahtoa82 on Friday September 27, 2024 @05:21PM (#41675660)
Personally, I don't have a HOTAS, I just an XBox controller and of course the VR controller.

The cockpit is interactable with the VR controllers. You can reach forward and push buttons and turn knobs. It's a bit awkward, but it's doable.

I'll typically hold the XBox controller in my left hand to control the flight stick and have a VR controller on my right hand to interact with everything else in the cockpit. It does get awkward though when I need to use the rudder or brakes, though, since in a real airplane, those are controlled by pedals. I have to try to press buttons on my XBox controller on my right hand while still holding the VR controller.

Re:The metaverse didn't die. It moved inside Microsoft Fligh... by mulmen on Friday September 27, 2024 @05:32PM (#41675742)
Ohhh! Ok that’s cool. I can see having a yoke and pedals then using VR control for the rest. How fiddly are the VR controls? Can you reasonably set a radio frequency or control the autopilot?
Re:The metaverse didn't die. It moved inside Microsoft Fligh... by Sohcahtoa82 on Friday September 27, 2024 @09:14PM (#41677096)
It's been a long time and I only did it a little bit.

Buttons are easy enough to work with, same with levers. Dials were hard though because the normal human behavior is to pinch a dial, but in VR, you can only really grab, and knowing where exactly the game will deal with your grab on a small dial is tricky, especially if it's an autopilot dial with nested dials.

It'd probably work better if I had a VR system that had hand detection rather than needing controllers.