Where it falls apart is not being able to feel yourself touching objects which nothing other than a full glove is going to be able to simulate. Controllers and rings provide no benefit over Apple's approach.
When I touch a good quality button, I can feel the actuation point, and it's the same every time - I can learn to tell reliably whether I've pressed it or not.
When I touch my thumb and forefinger for a camera, I can't reliably tell what point it'll get detected as touching, because it isn't the same point each time.
As a result, I have to hold them together until I'm sure it's registered.
As a user, knowing unambiguously whether you've activated a control or not is a huge advantage for controllers & buttons.
I mean, it's just laughable to suggest that inpu work just as well on the AVP. People are not using the virtual keyboard if a real one is available. Gamers want clicky buttons too.
There are clear benefits and disadvantages of each setup.
This is the problem with fanboi-ism... the hyperbole is so clearly false. Let me list the ways that controllers are better: - Typing/Chording - Cheaper - More efficient, no cameras pointing at things the user can't see. No continuous video processing. - No dead zones where the camera can't see. - Accuracy. For all but a few camera angles, Apple has to guess when you're fingers make contact. it works best with bigger movements, but the bigger the movement, the longer that movement takes. There's a reason no big-name competitive games have been ported over. - Actual haptic feedback. Play Horizon: Forbidden West on PS5 to understand just what haptics can communicate to you... it's so much more than tapping your fingers together.
Apple's approach is amazing, and it's good for the use cases that Apple tells you are important... but there's so much more than that. You're doing a disservice to Apple by going full fanboi.
And all the sensors, cameras and superfast processing will still be needed for that immerse quasi AR simulated experience, so there are no cost savings there.
Where did you experience this? My only experience is with the Apple Vision Pro and it failed like half the time
* I pressed my finger
* nothing happened
* it feels broken
the reason is that it is camera based, unlike Orion. And this is why people describe Orion as magical, whereas nobody talks about the hand gestures of the Apple Vision Pro (but people do talk about the eye tracking of the AVP as magical)
Electromyography is an awesome technology, among other reasons, because it can (or will) detect neural signals below the activation (movement) threshold, meaning you should be able to train yourself to type without moving your fingers. A viable way to thought control without the invasive aspects of other approaches.
Back in the nineties, I said the computer user fifty years from then would look like a hippy. Headband (neural interface), sunglasses (I thought monitor, but AR is cooler), and a crystal around their neck (optical computer, maybe a miss, we'll see what the next decade brings, a slab in a pocket will do for now). Given my zero trust of end stage capitalism near my noggin, wristbands are an excellent transitional, as long as they're local (or can be made so, happy jail breaking)
For typing, I'd expect you need to combine with eye tracking. So you're back to the Vision Pro UI.
On its own, EMG makes a good button, I'd expect. Maybe 1-axis control.
No 6dof either ?
Sorry for using you as the 'say something wrong, get corrected' research method, but kudos for jumping in. ;}
Haptic feedback, discrete buttons and precise analog input from controllers are also very important. The downside of controllers is that your hands are full and it's just not feasible for an all day wearable.
Hopefully someone figures out a good compromise be it rings or gloves or whatever.