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Re:Porting SBCL to the Nintendo Switch by superdisk on Saturday September 14, 2024 @01:37AM (#41537704)
Great article. One question I had, not to diminish this hard work, is why not use a different implementation like ECL which is pretty portable already and can compile to static C code which can just be compiled traditionally for the target? I've been doing that for a Wasm + SDL2 game in Lisp and it's been (relatively) straightforward. I suppose performance might be a issue.
Re:Porting SBCL to the Nintendo Switch by Shinmera on Saturday September 14, 2024 @03:45AM (#41538196)
Because, as you guessed, no implementation other than SBCL comes close to the performance needed.