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Re:C++11 and Ada 2012 - renaissance of native languages? by berkut on Saturday June 23, 2012 @05:01PM (#4151790)
> Memory allocation being a bottleneck in high-performance applications? I'm not sure what your "high-performance" means (HPC? Games?)

Games, 3D raytracers, particle systems, fluid simulations. That's my experience, and in every one, GC would be a complete no-no for at least the main core algorithms. Games often use Lua or Python as the gameplay language (scripting events), but the number of times I know of those parts being re-written in C++ due to issues with memory allocation in the language is significant.

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