Re:Debugging in the Multiverse
by ketzo on Tuesday September 10, 2024 @08:08PM
(#41506939)
You’re not wrong, but I do feel like the distributed nature of a lot of systems today is a big reason for that.
And Antithesis is (theoretically) one solution to that, which is very neat!
(I know modern games are also often operating in a distributed environment, but to generalize very broadly, there’s a lot more happening “in one place”)
And Antithesis is (theoretically) one solution to that, which is very neat!
(I know modern games are also often operating in a distributed environment, but to generalize very broadly, there’s a lot more happening “in one place”)