News for hackers. Stuff that matters.
Re:Debugging in the Multiverse by corysama on Tuesday September 10, 2024 @05:57PM (#41506029)
Coming out of the games industry, I am constantly amazed by how rarely people outside of games use debuggers. And, how slow they are to debug everything because of that...
Re:Debugging in the Multiverse by ketzo on Tuesday September 10, 2024 @08:08PM (#41506939)
You’re not wrong, but I do feel like the distributed nature of a lot of systems today is a big reason for that.

And Antithesis is (theoretically) one solution to that, which is very neat!

(I know modern games are also often operating in a distributed environment, but to generalize very broadly, there’s a lot more happening “in one place”)