News for hackers. Stuff that matters.
Re:Keyhole – Forge own Windows Store licenses by dumbo-octopus on Saturday September 07, 2024 @11:04AM (#41474301)
The end state of your argument is the game runs entirely on hosted hardware and you pay for a license to stream the final rendered output to your monitor. This is already happening. Soon games won’t be able to be “bought” at all, you’ll just pay the server a number of dollars per hour for the privilege of them letting you use their hardware.

You will own nothing and like it.

Re:Keyhole – Forge own Windows Store licenses by choo-t on Saturday September 07, 2024 @11:35AM (#41474484)
Making occlusion calculation sever-side during multiplayer have nothing to do with "owning" a game or not.

You can even do this calculation on community-run private server.

Re:Keyhole – Forge own Windows Store licenses by dumbo-octopus on Saturday September 07, 2024 @11:52AM (#41474568)
If all surfaces are fully opaque, maybe. The second particle effects and volumetric effects and all sorts of advanced techniques play a role in actual gameplay, no. And that’s only for this one type of cheating.