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Re:Godot founders had desperately hoped Unity wouldn't 'blow... by mirekrusin on Friday September 06, 2024 @05:47PM (#41469962)
What needs to be below 1m? Revenue of the whole shop? Or just that game? If you have two games how is it calculated? Can you create legal entity per app to manage limit? Is it annual revenue? Can you set publishing legal entity in front that takes most revenue as publishing cost and pays peanuts to dev shop legal entity that holds license?
Re:Godot founders had desperately hoped Unity wouldn't 'blow... by jncfhnb on Friday September 06, 2024 @05:53PM (#41470000)
Per game, lifetime revenue.
Re:Godot founders had desperately hoped Unity wouldn't 'blow... by mirekrusin on Saturday September 07, 2024 @09:45AM (#41473915)
Thank you. But that’s very blurry, no? Is my Mario 2 new game? Mario 3D? What about Mario vs Donkey Kong? Smash Bros with Mario? If all are new games what about Mario v1.3? etc. Wonder how they formalised it with legal language.
Re:Godot founders had desperately hoped Unity wouldn't 'blow... by jncfhnb on Saturday September 07, 2024 @10:00AM (#41473987)
No that’s not very blurry at all. Mario 2 is clearly a different game than Mario 1.

Epic is not claiming any rights on your IP.

Mario v1.3 typically means Mario 1 with some patches unless you’re kingdom hearts, so yes that is still the same game. I believe dlc is bundled into the parent game.