Re:Godot founders had desperately hoped Unity wouldn't 'blow...
by sanderjd on Friday September 06, 2024 @04:12PM
(#41469368)
Why do you need to redistribute them if your goal is merely to solve your own problem? (That's the specific context of the quote in the parent comment.)
[ Parent
| on HN ]
Re:Godot founders had desperately hoped Unity wouldn't 'blow...
by yodon on Friday September 06, 2024 @04:23PM
(#41469447)
>Why do you need to redistribute them if your goal is merely to solve your own problem?
Because "you" in this case is typically a game studio. "Solving your own problem" means shipping your game.
Re:Godot founders had desperately hoped Unity wouldn't 'blow...
by jncfhnb on Friday September 06, 2024 @05:08PM
(#41469744)
Do you think it would make any sense for epic to forbid studios from shipping games that contain a modified engine?
Re:Godot founders had desperately hoped Unity wouldn't 'blow...
by forrestthewoods on Friday September 06, 2024 @04:32PM
(#41469509)
Huh. I have no idea what point you're trying to make.
Virtually everyone modifies Unreal C++ code. Some indie projects are blueprint only. But modifying the engine C++ source code is practically an expectation.
Can those source code modifications be easily shared with other developers? Well they can't be publicly dumped on GitHub. Can they be shipped to consume in a compiled binary? Absolutely.