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Re:UE5 Nanite in WebGPU by smartmic on Thursday September 05, 2024 @03:12PM (#41459595)
Wow, I can't remember the last time I read a project summary with so much jargon - I literally didn't understand anything:

> UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.

Re:UE5 Nanite in WebGPU by nicebyte on Thursday September 05, 2024 @04:51PM (#41460309)
> ("software" means it runs on the CPU instead of GPU)

no, in this context it means that the rasterisation algorithm is implemented in a compute kernel, rather than using the fixed hw built into the gpu. so rasterization still happens on the gpu, just using programmable blocks.

Re:UE5 Nanite in WebGPU by goodcjw2 on Thursday September 05, 2024 @03:19PM (#41459662)
Guess this really shows how much domain specific knowledge in the Computer Graphics...

Yet still, this post is now ranked top 1 on HN.