Re:Physics is unreasonably good at creating new math
by 8n4vidtmkvmk on Thursday September 05, 2024 @01:22AM
(#41453751)
Write a unit test to prevent future key droppings.
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Re:Physics is unreasonably good at creating new math
by moi2388 on Thursday September 05, 2024 @02:10AM
(#41454015)
Now I didn’t drop them but forgot to even bring them..
Re:Physics is unreasonably good at creating new math
by yetihehe on Thursday September 05, 2024 @03:55AM
(#41454534)
Just execute `make building` again and you should get new keys generated.
Re:Physics is unreasonably good at creating new math
by 8n4vidtmkvmk on Saturday September 07, 2024 @12:36AM
(#41471465)
Right. Just regenerate the keys and the house, then just delete the unneeded house. Storage is cheap.
Re:Physics is unreasonably good at creating new math
by entropicdrifter on Thursday September 05, 2024 @11:38AM
(#41457618)
(The actual unit test merely confirms that dropping the keys in one highly specific way is now impossible. The keys cannot fall from between your fingers because the code now mandates that you wear mittens)
Re:Physics is unreasonably good at creating new math
by albrewer on Thursday September 05, 2024 @12:47PM
(#41458364)
When the regression is handed off to QA, they find that it's still possible to drop keys when: the keys weigh 100 tons, there are thousands of keys, there is no keyring, the keys are actually marbles, or the keys are covered in oil. They also find that when no keys are present initially, one blank key spontaneously appears out of thin air.
When the new anti-key-dropping code ships to users, they find they can no longer put down any singular held objects.