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Re:We built the city of Colombo in Cities:Skylines by lackoftactics on Wednesday September 04, 2024 @04:27AM (#41443205)
> So we have a few notable issues: 3.Perfect adherence to schedules in public transport, unlike real-world variation

I love this quote from readme.md

Re:We built the city of Colombo in Cities:Skylines by ehnto on Wednesday September 04, 2024 @05:16AM (#41443533)
Same, although I am surprised because busses in cities skylines are usually still affected by car traffic issues. Trains would run perfectly though.
Re:We built the city of Colombo in Cities:Skylines by icaruswept on Wednesday September 04, 2024 @08:21AM (#41444797)
So because the number of active vehicles is much lower than reality, the road network is actually a lot more efficient: it’s a nearly 1:1 scale city with less than a fifth of the real vehicles that would take up the streets. Mostly because of this, public transport in game is a lot better than our particular reality. In fact, the trains are completely underutilized - we can tweak transport modal share (and should) to get the numbers to balance better.
Re:We built the city of Colombo in Cities:Skylines by jagged-chisel on Wednesday September 04, 2024 @02:53PM (#41449196)
I suspect it's missing the traffic coming into the city from outside
Re:We built the city of Colombo in Cities:Skylines by icaruswept on Wednesday September 04, 2024 @11:04PM (#41453078)
No, that’s modeled in. Those lanes are always active.