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Re:We built the city of Colombo in Cities:Skylines by icaruswept on Wednesday September 04, 2024 @12:04AM (#41441784)
Realistically I don't think the UDA (Urban Development Authority) will use this, BUT we have had calls with them where they asked to see a demo and seemed massively excited at the prospect of being able to visualize changes in the character of the city (in fact they wanted to know if we could build municipal buildings if they gave us the maps). University students who eventually become GIS folks seem more like the audience that will actually end up running and tweaking this.
Re:We built the city of Colombo in Cities:Skylines by bastard_op on Wednesday September 04, 2024 @01:23PM (#41448241)
I had a similar notion, as I prior worked with a large southern California municipality that was into "smart city" things as a solutions architect, and they would have loved for something like this for the same reasons you stated, particularly visual changes or features, adjusting pedestrian/bike/car traffic flows, points of interest, etc.

I would love to know how large of a city would be possible to "import" and run with enough of a like data set. I would imagine it would give any GIS nerd a boner if they could do so themselves.

Even remotely close I would consider a feat, so bravo to the team that did this!

Re:We built the city of Colombo in Cities:Skylines by icaruswept on Wednesday September 04, 2024 @02:43PM (#41449071)
Thanks! You may want to read the methodology - most of the imports broke and it ended up being a lot of manual work: https://github.com/team-watchdog/colombo-skylines/wiki/Intro...

As for limits, when modded to the hilt, Skylines will give you:

298.6 sq km maximum area

1,048,576 maximum citizens

49,152 maximum individual buildings

65,636 maximum vehicles in motion

65,636 maximum parked vehicles

256 maximum transport lines (bus routes, train routes)

That will no doubt change the nature of the city you can set up - you could do a large city very sparsely, or a smaller area in greater detail.