Re:Programming Zero Knowledge Proofs: From Zero to Hero
by k__ on Monday September 02, 2024 @12:15AM
(#41422526)
In theory that sounds awesome and I love the idea of ZKP. However, they have quite some overhead that defeats such applications, I think.
Re:Programming Zero Knowledge Proofs: From Zero to Hero
by _alex_ on Monday September 02, 2024 @10:42AM
(#41425733)
Yeah prover time is the big challenge rn
Re:Programming Zero Knowledge Proofs: From Zero to Hero
by jlokier on Monday September 02, 2024 @12:38AM
(#41422620)
I agree. Exploring this in game worlds came up in a job interview a few years ago :)
ZK proofs are potentially a transformative tool for real-tine distributed systems in general, not just games. They potentially improve laency ("ping"), by changing the communication patterns in a distributed consensus system. That's great for games and other real-time systems.
Re:Programming Zero Knowledge Proofs: From Zero to Hero
by p1necone on Monday September 02, 2024 @05:47AM
(#41424024)
It would be amazing to have a single authoritative server in an mmo for the EU, USA, Asia, Oceania etc regions and only have bad latency if you were actually directly interacting with people from far away.
Your server costs would only need to be for the metaprogression/persistence related stuff that could be done relatively infrequently based on updates from the client.