Re:SDL3 new GPU API merged
by quadhome on Thursday August 29, 2024 @07:58PM
(#41396550)
More context here: https://icculus.org/finger/flibitijibibo?date=2024-06-15&tim...
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This article from the main author of the API describes how the buffer cycling works: https://moonside.games/posts/sdl-gpu-concepts-cycling/
This rubs me the wrong way. Resource renaming is a high level concept, which was one of the features of OpenGL that all the modern APIs have successfully dropped. A modern low level GPU API should not do that.