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Re:SDL3 new GPU API merged by kvark on Saturday August 31, 2024 @11:52AM (#41409715)
This rubs me the wrong way. Resource renaming is a high level concept, which was one of the features of OpenGL that all the modern APIs have successfully dropped. A modern low level GPU API should not do that.
Re:SDL3 new GPU API merged by enqk on Sunday September 01, 2024 @07:00AM (#41415858)
It’s so convenient to have buffer renaming as an user of a graphics API. What’s not to like about it?