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Re:The art of programming and why I won't use LLM by card_zero on Sunday August 25, 2024 @02:37PM (#41349956)
If using an LLM meant carefully crafting a complex, precise, formal prompt that specified only one possible output, I might be interested. But then I wonder if the prompt would be very much shorter.

Thinking about it, this depends on which differences we consider aspects of the output program, and which ones we consider trivial differences that don't count. If you say "build an RPG about dragons with a party of magic using heroes" and the LLM spits one out, you reached a level of abstraction where many choices relating to taste and feeling and atmosphere (and gameplay too) are waved aside as trivial details. You might extend the prompt to add a few more, but the whole point of creating a program this way is not to care about most of the details of the resulting experience. Those can be allowed to be generic and bland, right? Unless you care about leaving your personal touch on, say, all of them.

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