Re:Microsoft formally deprecates the 39-year-old Windows Con...
by cyberax on Saturday August 24, 2024 @12:12AM
(#41335565)
IMO, the apex of Windows was WinXP.
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by flohofwoe on Saturday August 24, 2024 @05:48AM
(#41336921)
WinXP was just a reskinned Windows 2000... which was the actual apex of Windows UIs ;P
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by skydhash on Saturday August 24, 2024 @12:12AM
(#41335569)
Windows XP and Windows 7, although with a lack of consistency (compared to macOS) was great for getting things done and powerfull on even low hardware (I liked how it disable areo effects if you did not have the GPU for it).
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by mkl on Saturday August 24, 2024 @12:44AM
(#41335716)
I remember it very differently. You could often watch interfaces be drawn line-by-line and box-by-box, with many pixels getting redrawn multiple times before it was finished. Buttons responded to clicks, as long as you waited. The information layout was good though.
I would say your comment makes more sense for Windows 2000.
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by _ZeD_ on Saturday August 24, 2024 @01:13AM
(#41335816)
what were you using as pc? a moka pot?
windows '98 - even on a semi decent machine - was fast
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by mkl on Saturday August 24, 2024 @01:20AM
(#41335840)
Windows 98 was quite a step up in polish and performance from Windows 95, even on the same hardware. Windows 2000 was an even bigger step up in polish, but more resource hungry.
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by Maken on Saturday August 24, 2024 @05:35AM
(#41336858)
Exactly, Windows 98. Windows 95 was like the beta version, where all the functionality was there but did not work most of the time.
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by keyringlight on Saturday August 24, 2024 @06:29AM
(#41337107)
Remember that was the era of single processor PCs, if you had a really demanding CPU hog you generally had to forget about trying to multitask as the experience would be painful. If you had something like file compression happening (which could also occupy the HDD) it'd leave little for the UI redrawing, and this is also long before that aspect was accelerated
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by exe34 on Saturday August 24, 2024 @09:24AM
(#41338139)
right, but you can also bring a modern system to its knees with a high enough load. the new systems suck by default. keyboard response time is much higher than ever because of the accumulation of abstraction strata.
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by wizzwizz4 on Saturday August 24, 2024 @10:14AM
(#41338469)
> You could often watch interfaces be drawn line-by-line
On a CPU system fast enough to render it within a frame, you could switch that animation off. I think it was mostly there to preserve UI compatibility with potatoes.
Re:Microsoft formally deprecates the 39-year-old Windows Con...
by Narishma on Saturday August 24, 2024 @10:34PM
(#41343862)
> You could often watch interfaces be drawn line-by-line and box-by-box, with many pixels getting redrawn multiple times before it was finished.
Maybe if you ran Windows 95 on a 386 with 4MB of RAM.
thank you, I needed a good belly laugh!
Windows 95 was built in 3 years and its user interface is still superior to anything they've come up since then - instant redraws, buttons respond to clicks, information was laid out as needed, not to look good in a theoretical sense, etc.