Re:PS4 Emulator for Windows,Linux,macOS
by Sesse__ on Wednesday August 21, 2024 @11:00AM
(#41310985)
OpenGL also supports SPIR-V, a similar intermediate format, since 2017 (it came into core in OpenGL 4.6).
Technically true but if you are going to use SPIR-V you might as well jump over to Vulkan. Do you know of any OpenGL games that actually ship SPIR-V? I can imagine it getting used in CAD applications with huge legacy OpenGL code bases but for Games OpenGL+SPIR-V doesn't really have a good use case.
In any case, that intermediate representation is probably still easier to compile to hardware-specific code, especially if the hardware has a Direct3D implementation. That's what it's designed for, after all!