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Re:South Korea bans virtual item trading & bots by ajitk on Sunday June 17, 2012 @04:37PM (#4123765)
There was a period in 1920s during which alcohol was banned in US. It was based on morality of the time. This shows that authorities can decide to ban something based on morality of the time irrespective of how deep the association of the subject/object is with our culture.

In game economy is nascent but becoming more complex every day. It required Valve to hire an economist. It may have been a novelty. But for how long?

> Games cannot really go "underground" though.

I meant the economy will go underground to meet the demand of in game favors.

Re:South Korea bans virtual item trading & bots by intended on Monday June 18, 2012 @12:20AM (#4124952)
I'd add that those economies are far from nascent and are pretty complex beasts already.