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Re:South Korea bans virtual item trading & bots by Shenglong on Sunday June 17, 2012 @12:25PM (#4123221)
The "Real Money Auction House" is entirely new, and I'm not aware of any other game enabling such transactions at a player-player level. You can sell/buy stuff for gold, but with RMAH, you can do it with real money. In all reality, the market settles at a gold/money conversion rate. In North America three days ago, that was at about $1/100,000 gold.

It's not heavily based on RMAH, but if you want to progress quickly, you spend money. I don't think it's a pivotal part of the economy at all. I think it's more to make sure Blizzard gets a cut of gold sellers/buyers.

Re:South Korea bans virtual item trading & bots by Zolomon on Sunday June 17, 2012 @02:23PM (#4123477)
I believe http://www.entropiauniverse.com/ was one of the first games to support real money in-game.
Re:South Korea bans virtual item trading & bots by Tyrant505 on Monday June 18, 2012 @10:22PM (#4129922)
Interesting! I checked out the website and the recent interview in their news. Seems a lot of people are actually put off by the dollar investment required for maximum fun.
Re:South Korea bans virtual item trading & bots by Tyrant505 on Sunday June 17, 2012 @12:36PM (#4123241)
Thank you for the informed response. I'm coming from Ultima Online and always wondered when a game would directly integrate the real dollar black market trading of "time/luck."