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Re:How developers trick App Store into approving malicious apps by Angostura on Sunday August 04, 2024 @03:45AM (#41151790)
I also remember the cover and commentary when the iphoneOS AppStore first came out.

Most of it concerned what good value 30% represented to handle hosting, billing and marketing for the developer

Re:How developers trick App Store into approving malicious apps by setopt on Sunday August 04, 2024 @04:55AM (#41152065)
When most apps cost $1 in total, paying 30 cents for all that was probably good value. Now that many high-end apps cost more than $100/yr, paying >100x more for the same service is not good value.
Re:How developers trick App Store into approving malicious apps by ben_w on Sunday August 04, 2024 @08:23AM (#41153069)
I was using Kagi (the now-defunct store/payment API provider whose domain name later got bought by the search engine) at the time, and Kagi worked out at around that percentage for me* — though at the time, hosting and bandwidth was also a significant cost on top of that.

And this weekend, I'm starting to convert some of my old Mac (PPC era Java) shareware into web games so I can play them again. No ads, no cookies, hosted for free (for now) on github. I tried it out on my iPad, which didn't exist as a product when I wrote the original, and turns out this is fine.

* I can't be bothered to dig out the archive link for the pricing to figure out the exact percentage, there was both a fixed fee per transaction and a percentage fee that varied by payment method.

Re:How developers trick App Store into approving malicious apps by j45 on Sunday August 04, 2024 @01:21PM (#41154983)
Yup… almost felt like a deterrent to put something in the AppStore.

Apple didn’t want users doing what they wanted on their iPhone.

Only what was permitted. It’s nice that perspective evolved.