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Re:Minecraft (2014) by lolinder on Saturday July 27, 2024 @07:26PM (#41090092)
Your complaint is essentially that Microsoft released a new version of the game under the same name, which is not compatible with the old one because it's not actually quite the same game. That's a reasonable complaint, but doesn't constitute "losing" anything.

I'm still following some of the same Java Edition YouTubers that I've been following for more than 10 years now (and they're still producing content weekly!). I still occasionally break out an old version of Java Edition and play some of the old mods that I liked back in the day. Many of those aren't maintained any more because the creators have moved on, but many have stuck around (Biomes O' Plenty and Iron Chests have a 1.21 release, and Applied Energistics has one for 1.20 that was last updated today). Plus we still get amazing new mods like Create.

I don't think it's that the old Minecraft has really gone anywhere, it's that, like the internet as a whole, it got so popular that geeks and nerds stopped being the majority. The existence of Minecraft Bedrock brought Minecraft to a bunch of kids who would have never grokked the wild west of Minecraft Java. But its existence hasn't taken away from everything that Minecraft Java still is.

Re:Minecraft (2014) by ineptech on Saturday July 27, 2024 @08:15PM (#41090327)
We've indisputably lost whatever Minecraft would be today if notch hadn't sold it. We can't know what that is, maybe it would've sucked, but what we got instead feels like just another corporate studio game.
Re:Minecraft (2014) by rfl890 on Saturday July 27, 2024 @10:23PM (#41090817)
I feel you. Modern minecraft updates feel immensely tone deaf
Re:Minecraft (2014) by sbuttgereit on Sunday July 28, 2024 @12:22PM (#41094174)
At every branching point in history, we have indisputably lost the result of the branch not taken. But... what's your point caller? That fact by itself is pretty meaningless.

Contrary to the point of view that somehow Microsoft changed everything, what surprising is how much they didn't change or might not be different at all... Jens Bergensten is today's Chief Create Officer at Mojang... but he's not a Microsoft plant, he's been there since 2010 and, moreover... " After the full release of Minecraft (1.0.0), Persson transferred creative authority of the game's development to Jens Bergensten, afterwards continuing to help out with Minecraft while also working on new projects." (https://minecraft.wiki/w/Markus_Persson) That happened in 2011 a few years before the Microsoft acquisition. As far as I can tell, there is a significant representation of pre-Microsoft Mojang staff that still exists within the company; sure there are many more people that have only been there since the Microsoft acquisition, but that seems to be a function of growth and resource availability more than some imposed change of direction.

So actually, I'm not sure what we've lost here. Pocket Edition, later to become Bedrock and upon which Minecraft Education is based, was well underway prior to the Microsoft acquisition. That ship sailed while Notch still owned the company. Outside of the Microsoft account and chat reporting requirements, which clearly were Microsoft driven, it's difficult to really see how different things would be. Arguable Jens might have been reeled in more by Notch, but my bet is that Notch was paying more attention to his 0x10c by 2012 and Jens would have had pretty substantial creative discretion by that time.

Re:Minecraft (2014) by 10hr on Sunday July 28, 2024 @02:55PM (#41095144)
Halloween update was really just so good

I enjoyed Minecraft with less RPG mechanics overall

Re:Minecraft (2014) by Dylan16807 on Sunday July 28, 2024 @10:37AM (#41093438)
> Your complaint is essentially that Microsoft released a new version of the game under the same name, which is not compatible with the old one because it's not actually quite the same game. That's a reasonable complaint, but doesn't constitute "losing" anything.

If enough people are pushed onto a new system, then yes we do lose the ease of the old system.

Re:Minecraft (2014) by lolinder on Sunday July 28, 2024 @03:34PM (#41095412)
That may be true in the abstract but has not been really demonstrated in this thread.

I spent the rest of my comment detailing the ways in which everything I ever liked about Minecraft is still available—do you have anything to add in support of the idea that something has been lost, or just this abstract observation?

Re:Minecraft (2014) by Dylan16807 on Sunday July 28, 2024 @09:07PM (#41097227)
Available isn't the same if it's not what people are using. Especially since you had to buy them separately for so long. This is not an abstract loss.
Re:Minecraft (2014) by lolinder on Monday July 29, 2024 @12:25AM (#41097879)
You're still talking abstractly, though. What was actually lost, in concrete terms?

As I noted in my comment, I'm still subscribed to YouTube channels of people who are still playing on the same server with the same group (with some changes over the years, of course). I don't play Minecraft as often as I did in 2012, but that's because I have a career and a family, not because I can't. I'm now introducing my son to Minecraft Java and he's loved it every time we've played it.

I'm just not seeing the loss, and those who are bemoaning it here haven't actually pinned down what's now missing from Minecraft as a result of Bedrock (or even Microsoft in general).

Re:Minecraft (2014) by Dylan16807 on Monday July 29, 2024 @03:03AM (#41098444)
It's easy enough for an adult to follow setup instructions, but the ability ability for a kid to come home and set up their own minecraft server and bring in friends is cut down a lot when you go from "just about everyone has minecraft (java)" to "just about everyone has minecraft (bedrock)". Java is still there but it's not the thing everyone already has ready to go. That's especially true for vanilla but it also increases the amount of hurdles you have to go through to set up and use a modded java install.

And before they merged ownership, the gap between casual play and a custom java server went from "some setup time" in the earlier days to to "more setup time, also more than a hundred dollars purchasing copies of java version even though everyone in the group already owns minecraft". Surely you can see the lost opportunities there.