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Re:Want to spot a deepfake? Look for the stars in their eyes by energy123 on Saturday July 20, 2024 @01:31PM (#41018108)
They're being trained on video, 3d patches are being fed into the ViT (3rd dimension is time) instead of just 2d patches. So they should learn about motion. But they can't interact with the world so maybe can't have an intuitive understanding of weight yet. Until embodiment at least.
Re:Want to spot a deepfake? Look for the stars in their eyes by abeppu on Saturday July 20, 2024 @01:52PM (#41018280)
I mean, the original article doesn't say anything about video models (where, frankly, spotting fakes is currently much easier), so I think you're shifting what "they" are.

But still:

- input doesn't distinguish what's real vs constructed nonphysical motion (e.g. animations, moving title cards, etc)

- input doesn't distinguish what's motion of the camera versus motion of portrayed objects

- input doesn't distinguish what changes are unnatural filmic techniques (e.g. change of shot, fade-in/out) vs what are in footage

Some years ago, I saw a series of results about GANs for image completion, and they had an accidental property of trying to add points of interest. If you showed it the left half of a photo of just the ocean, horizon and sky, and asked for the right half, it would try to put a boat, or an island, because generally people don't take and publish images of just the empty ocean -- though most chunks of the horizon probably are quite empty. The distribution on images is not like reality.