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Re:Show HN: I accidentally crated a infinite level for a wol... by xyzzy_plugh on Tuesday July 16, 2024 @11:00PM (#40982181)
Reminds me of Marathon's non-euclidean maps. The engine traversed adjacent portals to determine what polygon-based cells to draw/interact with. Very mind bending in its day. Some of the multiplayer maps make strong, obvious use of this, if memory serves.

In fact, apparently the entire series is open source and free to play: https://store.steampowered.com/app/2398450/Classic_Marathon/

Highly recommend checking it out.

Re:Show HN: I accidentally crated a infinite level for a wol... by lostlogin on Wednesday July 17, 2024 @03:22AM (#40983351)
Amazing game.

That rocket launcher, that grenade launcher. The suicide Bobs.

Re:Show HN: I accidentally crated a infinite level for a wol... by Hikikomori on Wednesday July 17, 2024 @07:12AM (#40984629)
Re:Show HN: I accidentally crated a infinite level for a wol... by luluthefirst on Wednesday July 17, 2024 @10:37AM (#40986409)
This is fantastic, love OP's misdirection.
Re:Show HN: I accidentally crated a infinite level for a wol... by smitelli on Wednesday July 17, 2024 @10:04AM (#40986096)
Duke Nukem 3D had a stock level (E2L11, "Lunatic Fringe") that did something similar. The main structure of the map was a 720-degree loop. I remember it took me a good long while to figure out what was going on the first time I played it.