Re:Cradle: Empowering Foundation Agents Towards General Comp...
by cs702 on Friday July 12, 2024 @09:24AM
(#40945362)
Wow, this looks amazing.
The authors have developed Cradle, a multimodal-LLM-powered agent framework with six modules: Information Gathering, Self-Reflection, Task Inference, Skill Curation, Action Planning, and Memory. Once Cradle has processed high-level instructions, its inputs are sequences of computer screenshots. Its output is executable code for low-level keyboard and mouse control, enabling Cradle to interact with any software and complete long-horizon complex tasks without relying on any built-in APIs:
The authors' experiments show what to me looks like impressive generalization and performance across software applications, successfully operating daily software like Chrome and Outlook, and across commercial video games: It is able to follow the main storyline and complete 40-minute-long missions in Red Dead Redemption 2, create a city of a thousand people in Cities: Skylines, farm and harvest parsnips in Stardew Valley, and trade and bargain to make a profit in Dealer's Life 2.
There are of course many caveats -- the technology is still in its infant stage -- but still, I'm impressed at how quickly things are progressing.
The authors have developed Cradle, a multimodal-LLM-powered agent framework with six modules: Information Gathering, Self-Reflection, Task Inference, Skill Curation, Action Planning, and Memory. Once Cradle has processed high-level instructions, its inputs are sequences of computer screenshots. Its output is executable code for low-level keyboard and mouse control, enabling Cradle to interact with any software and complete long-horizon complex tasks without relying on any built-in APIs:
The authors' experiments show what to me looks like impressive generalization and performance across software applications, successfully operating daily software like Chrome and Outlook, and across commercial video games: It is able to follow the main storyline and complete 40-minute-long missions in Red Dead Redemption 2, create a city of a thousand people in Cities: Skylines, farm and harvest parsnips in Stardew Valley, and trade and bargain to make a profit in Dealer's Life 2.There are of course many caveats -- the technology is still in its infant stage -- but still, I'm impressed at how quickly things are progressing.
We sure live in interesting times!