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Re:Neal Stephenson wants to revolutionize sword fighting vid... by DanBC on Saturday June 09, 2012 @05:29PM (#4089356)
> There's a lot more to realistic fighting than just swinging and clashing swords: footwork, body movement, weight transfer...

I agree. I'm pretty sure he's not aiming at making something totally immersive and realistic, but just a good game that has better sword play than anything else.

Many games do one thing pretty well, and are good enough for everything else. Black had nice gun play; Burnout had nice crashing. Hopefully this will have sword play that is better than just button mashing.

> Nevertheles, even if it won't turn out to be perfect it could stil be a lots of fun. I'll be watching their progress.

Yes, I'd settle for lots of fun.

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