Re:Neal Stephenson wants to revolutionize sword fighting vid...
by DanBC on Saturday June 09, 2012 @05:29PM
(#4089356)
> There's a lot more to realistic fighting than just swinging and clashing swords: footwork, body movement, weight transfer...
I agree. I'm pretty sure he's not aiming at making something totally immersive and realistic, but just a good game that has better sword play than anything else.
Many games do one thing pretty well, and are good enough for everything else. Black had nice gun play; Burnout had nice crashing. Hopefully this will have sword play that is better than just button mashing.
> Nevertheles, even if it won't turn out to be perfect it could stil be a lots of fun. I'll be watching their progress.
I agree. I'm pretty sure he's not aiming at making something totally immersive and realistic, but just a good game that has better sword play than anything else.
Many games do one thing pretty well, and are good enough for everything else. Black had nice gun play; Burnout had nice crashing. Hopefully this will have sword play that is better than just button mashing.
> Nevertheles, even if it won't turn out to be perfect it could stil be a lots of fun. I'll be watching their progress.
Yes, I'd settle for lots of fun.