Re:Neal Stephenson wants to revolutionize sword fighting vid...
by DanBC on Saturday June 09, 2012 @05:29PM
(#4089356)
> There's a lot more to realistic fighting than just swinging and clashing swords: footwork, body movement, weight transfer...
I agree. I'm pretty sure he's not aiming at making something totally immersive and realistic, but just a good game that has better sword play than anything else.
Many games do one thing pretty well, and are good enough for everything else. Black had nice gun play; Burnout had nice crashing. Hopefully this will have sword play that is better than just button mashing.
> Nevertheles, even if it won't turn out to be perfect it could stil be a lots of fun. I'll be watching their progress.
Yes, I'd settle for lots of fun.
As someone who's been into martial arts for some time I'm very sceptic about this. There's a lot more to realistic fighting than just swinging and clashing swords: footwork, body movement, weight transfer...
Nevertheles, even if it won't turn out to be perfect it could stil be a lots of fun. I'll be watching their progress.