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Re:Let's write a video game from scratch like it's 1987 by ddingus on Tuesday July 02, 2024 @11:55PM (#40862595)
Lol, I feel that!

On my 2600 game Ooze! I would drop item Y values into the audio registers as a poor man's way of making some cool sounds of enemy advancing.

Same for the player missile. As it travels, some variation of its Y value becomes the sound.

Tossing bytes at ports does insure the user associates the noise with the right on screen action.

Anyhow, great art! You did a fine job making things stand out and that is not easy.

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