Re:Let's write a video game from scratch like it's 1987
by ddingus on Tuesday July 02, 2024 @11:55PM
(#40862595)
Lol, I feel that!
On my 2600 game Ooze! I would drop item Y values into the audio registers as a poor man's way of making some cool sounds of enemy advancing.
Same for the player missile. As it travels, some variation of its Y value becomes the sound.
Tossing bytes at ports does insure the user associates the noise with the right on screen action.
Anyhow, great art! You did a fine job making things stand out and that is not easy.
Fun bit: the explosions and possibly other sounds were just us pushing graphics bytes to the audio port (a 1-bit piece of metal which you had to flip in software to make it vibrate) as we rendered them. A poor man's source of noise.