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Re:Show HN: I created an After Effects alternative by pier25 on Monday July 01, 2024 @10:06AM (#40845970)
This model would be great even for some desktop apps. Imagine you could offload rendering Blender projects to the cloud automatically.
Re:Show HN: I created an After Effects alternative by clementpiki on Monday July 01, 2024 @12:27PM (#40847369)
Don't they call it 'render farms'? I will add cloud features, I don't want to deal with massive files hosting. Maybe login box to G. Drive or 1Drive could be a solution.
Re:Show HN: I created an After Effects alternative by pier25 on Monday July 01, 2024 @08:02PM (#40852185)
Yes you can upload the whole project to a render farm etc. This can involve a lot of back and forth until the project renders correctly.

But what I mean is clicking on the render button in your desktop app and have the work done remotely and everything solved automatically.

Re:Show HN: I created an After Effects alternative by martin-adams on Monday July 01, 2024 @03:44PM (#40849800)
It’s more subtle than that, imagine being able to edit a high poly count mesh on a low spec machine. So not just final rendering, but really the main application state. This is what something like After Effects could benefit from.

When I tested a full ray-traced FPS demo in the browser and never noticed that the render was done server side, that’s when I believed this is possible.

Re:Show HN: I created an After Effects alternative by pier25 on Monday July 01, 2024 @08:03PM (#40852197)
Yeah this too. Basically offload anything that needs more CPU/GPU.

We could be working on high poly files with global illumination and whatnot in a Chromebook.

I'm surprised big companies like Apple, Adobe, or Autodesk haven't solved this already. I remember having a conversation with a friend about this exact topic back in 2016.

Re:Show HN: I created an After Effects alternative by clementpiki on Tuesday July 02, 2024 @03:14PM (#40859609)
Google tried this approach few years back with gaming: Google Stadia. The concept was about rending complex 3d games in real time on the cloud. It did not work out well commercially, but I think the tech was ok.