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Re:Eight million pixels and counting: improving texture atla... by mort96 on Saturday June 22, 2024 @11:47AM (#40759880)
And Linux with no Vulkan support in many drivers, and macOS with no Vulkan support at all, and on all the Windows devices without Vulkan support... Vulkan is far from widespread still
Re:Eight million pixels and counting: improving texture atla... by jsheard on Saturday June 22, 2024 @11:49AM (#40759899)
D3D12 and Metal can do bindless as well, I mention Vulkan on Android because that's consistently the platform which lags the furthest behind everything else in real-world GPU feature support and driver quality.