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Re:Ask HN: Create audio software akin to physics engines? by joe_away629 on Thursday June 20, 2024 @05:18PM (#40743502)
Search "physical modeling" on dafx.de: https://www.dafx.de/paper-archive/search.php?q=physical+mode...

You might also like to search "analog modeling" or "virtual analog" for models of analog electronic circuits (distortion pedals, filters, etc.)

Book about modeling, eg., car engines in Pure Data (eg., for games): https://mitpress.mit.edu/9780262014410/designing-sound/

You might check out the source code to Émilie Gillet's (of Mutable Instruments) Rings and Elements modules: https://github.com/pichenettes/eurorack

"Designing the Make Noise Erbe-Verb" Reverb Design Lecture": https://www.youtube.com/watch?v=Il_qdtQKnqk&t=18s

Sean Costello's (of Valhalla DSP) blog about mostly reverbs: https://valhalladsp.wordpress.com/

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