1) does this hold for all 3 of jerk, snap and crackle, like OP suggested?
2) In applications where no humans are involved (robot actuators etc.), would it make sense to minimize jerk, snap and crackle too?
They aren't the fundamental quantities you would look at, typically the output of a multi body system are displacement/velocity/acceleration, but of course if you look at a plot of acceleration you can just see these quantities (at least the first and second derivative are quite easy to see) or calculate them. And of course the ride comfort is related to the smoothness of the forces you experience, which is the same as wanting to minimize the derivatives of force. But I would suggest that these quantities are quite hard to analyze quantitatively as they are, naturally, subject to far more noise.
Where these quantities definitely are considered is when you look at vibrations.
>2) In applications where no humans are involved (robot actuators etc.), would it make sense to minimize jerk, snap and crackle too?
Yes, if you care about durability. Parts can break for different reasons, intuitively you easily understand that exceeding certain loads breaks them. Another, far more insidious, failure case is a cyclic load, which never exceeds a particular threshold. Again, vibrations play an important role there.
[1] Yes, this is a vast oversimplification, but the model I'll build using it is reasonably accurate.
[2] Most 3d printing enthusiasts are familiar with this issue; e.g. https://www.simplify3d.com/resources/print-quality-troublesh... . However, most of the advice you see amounts to "make everything stiffer", which helps, but the real solution is to be less jerky.
btw, minimizing higher orders of derivatives improve passenger comfort only so much if the driver isn't so good at look-ahead path planning, you can't make coffee cup rides not sickening by software.
MATLAB is the programming language. You are talking about Simulink. But there are also dedicated software packages for car multi body dynamics.
>you can't make coffee cup rides not sickening by software.
Plainly false.
> Plainly false.
I'm not sure how this is false, but I'm also not sure what the person you're replying to is getting at. coffee cup rides have no driver and therefore no look ahead path planning at all.
The entire appeal of these rides is that they exaggerate perception of third and higher derivatives by deliberately creating a chaotic field of view for their occupants, combined with constantly changing both the rate and direction of the acceleration of their squishy bodies in the rigid capsules to which they are loosely secured.
Smoothing this out with software would be possible, sure, but then the result would no longer be a coffee cup ride. I feel like this is a poorly formed example.
They do.
>Turns out if you minimize those, you get a far more comfortable ride. It matters far more than acceleration.
They know that this is the case. And put a lot of effort into making sure your car has the desired feel.
Besides your comfort these considerations are extremely important for the durability analysis for the vehicle.
>Finite element models of the whole system (tyres and suspension components and flexing elements of the vehicle body and road/track) can quickly allow analysis of the jerk, snap and crackle, and allow tuning of damping and drive system control loops to make a far more comfortable ride.
Finite element simulations are undesirable, they are extremely calculation expensive for those kind of large models and somewhat unsuitable. They are used in crash tests.
For the application you described multi body systems are used, where the car is decomposed into its functional components, which can be modeled either as stiff or flexible. With that you have a reasonably accurate model of a car which you can use to test on a virtual test track.
Basically every competent car manufacturer is doing this.