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Re:Land value tax in online games and virtual worlds by carlosjobim on Sunday June 16, 2024 @07:13PM (#40700890)
Yes! That's exactly how I meant. And it doesn't matter too much if the taxes are high or low, what's important is that they are collected on every activity. I think the prime example is sales taxes in the different states in the US. They are so low (0%-7%) as to be marginal, and collecting them surely costs the consumer economy much more than the gains the state governments have from them.

The rational policy would be to abolish sales taxes and transfer that tax burden by increasing other taxes – but the purpose of the sales tax is primarily to make sure business is always conducted in the government currency, and thereby giving the US Dollar a value. Try to use a foreign currency, bullion, or whatnot to purchase consumer goods in any big box store and you'll be shown the door. The same in most of Europe. Then try to use your foreign dollars or euros to buy consumer goods in the third world, and your money will be more than welcome.

Re:Land value tax in online games and virtual worlds by robertlagrant on Monday June 17, 2024 @06:05AM (#40704010)
> collecting them surely costs the consumer economy much more than the gains the state governments have from them

Undoubtedly, but why would the tax collection apparatus care about that? They still gain more money than they would if they didn't do it.

Re:Land value tax in online games and virtual worlds by carlosjobim on Monday June 17, 2024 @08:30AM (#40704917)
They would gain even more by increasing sales tax to 30%, but yet they haven't.