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Re:Land value tax in online games and virtual worlds by ClumsyPilot on Friday June 14, 2024 @05:32PM (#40685341)
> Inflation is created by an increase in the money supply

This is wrong again, it’s velocity of money, not net supply. Inflation is possible with a fixed supply of money, I.e. gold

Re:Land value tax in online games and virtual worlds by carlosjobim on Friday June 14, 2024 @06:27PM (#40685735)
If we disagree on this there can be no fruitful exchange.
Re:Land value tax in online games and virtual worlds by ClumsyPilot on Saturday June 15, 2024 @03:59PM (#40692310)
Equation of exchange is a cornerstone of economics

https://en.wikipedia.org/wiki/Equation_of_exchange

The monetary side is Quantity of Money times Velocity of money. Both affect inflation. It is therefore Possible to have inflation with fixed money supply.

You may argue it is not likely, or it is not relevant, but to argue it is impossible is like arguing about physics but disbelieving in the laws of motion.

Re:Land value tax in online games and virtual worlds by robertlagrant on Monday June 17, 2024 @06:09AM (#40704039)
I'm a beginner here - how does this make sense? Why would spending money lots affect inflation?

My simple conceptualisation:

If I sell my heap of junk car to my neighbour for $10000 this week, which he buys for sentimental reasons, and he sells it back to me for $10000 next week, for sentimental reasons, and we continue doing this every week, what would drive inflation?

Conversely, if the government doubled the money supply, suddenly people from outside are earning much more money than they used to for the same work, and to them $10000 is worth half what it was, enough to get them to bid $12000 and get the car. They might only do that once, but the price has inflated.