Re:Serious Sam handled massive amounts of enemies on 56k mod...
by kalleboo on Thursday June 13, 2024 @02:26AM
(#40666549)
Wasn't that even worse before? Games like Warcraft and Doom played across Intel x86, Motorola 680x0 and PowerPC
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Re:Serious Sam handled massive amounts of enemies on 56k mod...
by hnthrowaway0328 on Thursday June 13, 2024 @05:19AM
(#40667536)
Fun time. Developers essentially have to dig very low into the stack and deal with multiple architectures. The way to build great programmers.
Re:Serious Sam handled massive amounts of enemies on 56k mod...
by mobiuscog on Thursday June 13, 2024 @05:25AM
(#40667569)
They didn't have to deal with agile/scrum though. Clearly not real programmers ;)
Re:Serious Sam handled massive amounts of enemies on 56k mod...
by nottorp on Thursday June 13, 2024 @07:58AM
(#40668557)
Did Warcraft 1 and Doom have cross platform multiplayer back then?
Re:Serious Sam handled massive amounts of enemies on 56k mod...
by kalleboo on Thursday June 13, 2024 @08:52AM
(#40669043)
I don't know about WC1/Doom1 but WC2/Doom 2 on the Mac also supported IPX to play against PCs in addition to the native AppleTalk support they had. The only time I ever saw IPX on a Mac.