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Re:Serious Sam handled massive amounts of enemies on 56k mod... by givemeethekeys on Thursday June 13, 2024 @01:07AM (#40666151)
Starseige Tribes was massive and ridiculously fun on a 56k connection.
Re:Serious Sam handled massive amounts of enemies on 56k mod... by robertlagrant on Thursday June 13, 2024 @04:33AM (#40667274)
Tribes was brilliant. Skiing down procedural terrain (and watching other people ski up it), big maps, lots of players, in 1999.
Re:Serious Sam handled massive amounts of enemies on 56k mod... by nickpeterson on Thursday June 13, 2024 @05:15AM (#40667518)
Tribes was an absolute riot. Teams keep trying to make new versions but none feel like they capture the pure magic of the original.
Re:Serious Sam handled massive amounts of enemies on 56k mod... by hdjrldbrhrh on Thursday June 13, 2024 @05:35AM (#40667611)
The original is out there and free now. Though the community is gone :(
Re:Serious Sam handled massive amounts of enemies on 56k mod... by ItsBob on Thursday June 13, 2024 @05:38AM (#40667629)
Quite possibly my favourite game growing up (especially Tribes 2!)

In fact, I downloaded Tribes 2 a while back and was playing against bots just a few months ago.

The game is dated but it was still fun... in fact, I've often thought of trying to remake it in Unity or something!

Maybe one day.

Re:Serious Sam handled massive amounts of enemies on 56k mod... by cannonpr on Thursday June 13, 2024 @06:20AM (#40667864)
I never liked tribes 2 being a tribes 1 addict. The jet sliding in 1 was a happy accident and the developers lost the original physics code that resulted in the sliding being a controllable skill. Tribes 2 had an utterly different movement sensation and a “press button to glide” mechanic that just killed the game for me.
Re:Serious Sam handled massive amounts of enemies on 56k mod... by hammycheesy on Thursday June 13, 2024 @11:38AM (#40670993)
There is a whitepaper exploring similar netcode concepts that was written by the Tribes developers:

https://www.gamedevs.org/uploads/tribes-networking-model.pdf